From our experience of working cross sector with schools, youth services, charities, marketeers, advertisers, retailers, theatres, music venues, consortium groups etc. (you get the idea)—here’s our list on the BIGGEST challenge to social media being used:
1. THE PEOPLE.
People set corporate priorities.
People create the policies and strategies.
People allocate training budgets.
People shape the infrastructure.
People start companies / organisations.
People adopt social media, not companies / organisations.
This is our first principle of understanding how to create change using social media.
(WORLD) We probably weren't the first to apply the 'snacking' metaphor to media, although there seems to be a growing adoption in terms of describing the new youth-media landscape—we thought it would be good to keep an eye on the growing MediaSnacking meme:
TED stands for Technology, Entertainment, Design. The conference started in the mid-’80s and has become a networking event of sorts for the world’s best and brightest. Dozens of speakers give presentations of about 20 minutes each—the perfect duration for a juicy “media snack.”
FriendFeed, Facebook and Twitter work better for “media snacking” because I can filter results by number of people talking about each topic. I can also hold a conversation with a large group of people on each topic, and help promote the blog I’m reading much more than I can in a Reader.
0.25—3.45 RezEd news with Rik and Amira at Global Kids (any news or events can be submitted here)
2.41—2.52 intros with Dan Hunter
2.53—3.12 the State of Play (conference series)
3.13—4.32 conference evolvement
4.33—6.24 “plateau” theme
6.25—7.38 why it would be of interest
8.17—9.38 Peggy Sheehy discusses her work with middle schoolers and using virtual worlds to create standard-based curriculum
9.39—11.48 Darren Towers gives context for his work with middle schoolers and learning news ways of learning
13.09—15.30 personal growth with students (PS)
15.31—17.03 the challenges (DT)
17.04—21.27 the hurdles/lowering the boundaries (PS)
21.28—23.30 building internal structures/importance of role play/different builds (PS)
23.31—24.33 importance of ownership (DT)
24.34—26.03 learning mindset/use of creativity and practicality (DT)
26.04—27.45 exploring identity (PS)
27.46—30.52 other virtual world experiences (PS)
30.52—31.33 future ideas/programs (DT)
31.34—31.35 Peggy Sheehy and Darren Towers discuss their respective sites
32.12—32.15thanks / outro
32.16—33.52 Rik and Amira detailing the upcoming events for the RezEd community (any news or events can be submitted here)
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